VRAM Allocation & Eviction Telemetry
Standby
Allocated
VRAM Ceiling
High Watermark
Asset Count
VRAM Used0.00MB
0% of cap
Peak VRAM0.00MB
session max
Assets0
0 pending
Evictions0
0 /sec
FPS60
16.7ms
Pressure—
idle
Live VRAM Contents
0 textures
Detected Device Tier
Detecting...
Probing hardware
Decode TimingThrottle Detection
Baseline—
Last decode—
Multiplier—
Peak—
Waiting for data...
Category PriorityEvict Order
TEMP — evicted first0
FX — particles, trails0
BG — backgrounds0
CHAR — characters0
UI — immune to eviction0
Pipeline0
What you're seeing
Every colored tile is a real texture in VRAM. Watch them appear, age, and get evicted by priority — TEMP dies first, UI survives everything. No other HTML5 engine does this.